![]() But yeah maybe theres some other stuff that doesnt work too well but i havent seen any complaints. No idea what to do if you want to use vanilla lighting, which is actually really good in SE). This is "fixed" by just using whatever SSE interior lighting change mod of choice after requiem. I only noticed this in helgen cave tbh, where a torch/fire basin thing was removed. But more annoying is requiem reverts some cells to what it thinks is "vanilla" which means some areas will have light coming from a source that isn't there because requiem changed it. The only problems are fairly minor stuff like the cell edits Req makes not being updated for SE's changes (most noticeably: water flow data, easily fixed by a misc fix on the nexus. ![]() Click to expand.LL requiem works fine for the record.
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